public interface DevTools
This includes interfaces such as:
Dashboards & Tools provides a pattern for end user creation and configuration of UI components which enables the framework to store and re-create components exactly as the user configured them.
Unlike simple serialization, Dashboards & Tools is designed to capture only UI state created directly by end user actions, and not transient or derived state (for more on this behavior and how it is different from serialization, see "Stored vs Derived State" below).
To achieve this, user-editable components are created via a special pattern (not just the
usual
new SomeComponent()
),
and changes to user-editable components that are meant to be saved are likewise applied via
special APIs (not just direct calls to someComponent.setSomething()
).
The main components and behaviors involved in Dashboards & Tools are covered in brief below - each of these points is covered in more detail in further sections:
Palettes
. Palettes
create components from PaletteNodes
, which are
data records
containing the component's class and default settings. Some Palettes
provide an end user UI for creating components (eg drag a node from a Tree).
Palette
is represented by an
EditNode
, which tracks the created component along with the
data necessary
to save and re-create the component.
EditContext
manages a list or Tree
of EditNodes
,
and provides
APIs for serializing and restoring EditNodes
to and from XML and JSON, and
updating the nodes as users make changes.
"edit mode"
behaviors. When "edit
mode" is enabled, when an end user interacts with the component, the component will
save changes to its EditNode
or to child EditNodes
in the
EditContext
. For example, PortalLayout
can track and persist changes to
the placement and size of portlets made by end users. EditMode
behaviors
are implemented by EditProxies
, and different edit
mode behaviors can
be turned on and off for different kinds of tools.
Palettes
showing components that the user can create
Palette
to create them. The
editing area is just an ordinary UI component that has been placed into "edit mode"
and provided with an EditContext
. Depending on the type of tool, the main
editing area might be a DrawPane
(for diagrams), a
DynamicForm
(for a
form builder) or various other widgets.
built-in UI
for
selecting one or more of the components being edited.
EditContext.getSelectedEditNode()
provides the current edit node, and
EditContext.setNodeProperties()
lets you manipulate its persisted state.
EditContext
to
obtain XML or JSON Strings
representing the
data to be saved, as well as to
restore saved state
from
such Strings.
DataSources can be used to store whatever is being edited: the serialized form is just
an XML or JSON String, so it can be stored as an ordinary DataSourceField
value.
Palettes
User-editable components are created by Palettes
.
Palettes
create components from PaletteNodes
, which are
data records
containing the component's class and default settings.
Most types of palettes
provide a UI for an end user to create components from
paletteNodes
. For example, a TreePalette
presents a hierarchical
set of paletteNodes
as a tree, and allows end users to drag nodes out in order
to create components. All palettes
also support
programmatic creation of components
from
paletteNodes
.
paletteNodes
can be programmatically provided to a Palette
, or,
Palettes
that are derived from
DataBoundComponents
can load
paletteNodes
from a
DataSource
.
When a component is created from a paletteNode
, an EditNode
is created
that tracks the live component
and the
state needed to re-create
it, called the defaults
.
An EditContext
manages a Tree
of EditNodes
,
and provides APIs for
serializing and restoring EditNodes
and updating the tree of nodes.
When an EditNode
is added to an EditContext, typically it is immediately placed
into "Edit Mode"
(see autoEditNewNodes
for how
this can be controlled). In Edit Mode, components introduce special behaviors, such as the
ability to directly edit the titles of Tab
s in a TabSet
by double-clicking, or
support for dragging new FormItem
s into a
DynamicForm
. Changes made while a
component is in Edit Mode are saved to the component's EditNode
, in
defaults
.
Each component that has editMode
features has a corresponding EditProxy
that implements those features. A component's EditProxy
is automatically
created when a component goes into edit
mode
, and overrides the
normal behavior of the component. By configuring the EditProxy
for a
component, you configure what behaviors the component will have when in edit mode, and which
specific actions on the component will cause changes to be saved to its EditNode
.
For example, CanvasEditProxy
has features for
saving coordinates as child
widgets are dragged
, and
GridEditProxy
has features for persisting
field visibility
when
end users show and hide
fields.
You can configure which EditProxy behaviors are active via
editProxyProperties
and
editProxyProperties
, and via
the
editProxy AutoChild
.
The EditContext
has the capability to manage a Tree
of
EditNodes
in order to enable tools that create a hierarchy of Smart GWT
components. When you use EditContext.addNode()
and add a new EditNode underneath
another EditNode, the EditContext will automatically try to determine how the parent and
child are related and actually call APIs on the widgets to establish a relationship, such as
a Tab being added to a TabSet, or a FormItem being added to a DynamicForm. The
EditContext uses the same approach as is used for Visual Builder Drag and Drop - see
Visual Builder overview
for details.
Note that many if not most kinds of tools use only a flat list of EditNodes - for example,
in a collage editor, photos may sometimes be stacked on top of each other, but a
parent/child relationship in the sense of children
is not established by doing
so. Likewise, although the Mockup
Editor sample allows end
users to create mockups using Smart GWT components, the components never truly become
children of other components. Instead, as is typical of most mockup tools, hierarchy is
achieved visually by simply placing a component on top of another and within its bounding
rectangle.
Most types of tools use a flat list of EditNodes
- generally speaking you will
only use the hierarchy management features of Editcontext
if you are creating a
tool that actually allows end users to build functioning Smart GWT screens, such as the
Form
Builder example. For such applications, use
allowNestedDrops
to enable
drag and drop interactions that will allow end
users to place components inside of other components.
The purpose of having an EditNode
for each UI component is to maintain a
distinction between the current state of the live UI component and the state that should
be saved. For example:
EditContext.setNodeProperties()
by application code
Optional Module
for this framework.
Any tools that work with hierarchies of system components or derivations of them will also need the system schema which can be loaded by either of the following:
JSP tag:
<script><isomorphic:loadSystemSchema /></script>
HTML tag:
<SCRIPT SRC="../isomorphic/DataSourceLoader?dataSource=$systemSchema"></SCRIPT>
EditContext
,
SerializationSettings
,
Palette
,
HiddenPalette
,
TreePalette
,
ListPalette
,
TilePalette
,
MenuPalette
,
EditPane
,
EditTree
,
EditProxy
,
CanvasEditProxy
,
LayoutEditProxy
,
SplitPaneEditProxy
,
SectionStackEditProxy
,
TabSetEditProxy
,
StatefulCanvasEditProxy
,
LabelEditProxy
,
ProgressbarEditProxy
,
WindowEditProxy
,
DetailViewerEditProxy
,
MenuEditProxy
,
FormEditProxy
,
FormItemEditProxy
,
TextItemEditProxy
,
TextAreaItemEditProxy
,
SelectItemEditProxy
,
CheckboxItemEditProxy
,
DateItemEditProxy
,
GridEditProxy
,
DrawPaneEditProxy
,
DrawItemEditProxy
,
DrawLabelEditProxy
,
FacetChartEditProxy
,
EditContext.getRootComponent()
,
Palette.getGenerateNames()
,
TreePalette.getComponentDefaults()
,
EditPane.getRootComponent()
,
EditTree.getRootComponent()